init
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public net.minecraft.client.renderer.block.ModelBlockRenderer$Cache
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public net.minecraft.server.level.ChunkHolder entityTickingChunkFuture
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public net.minecraft.server.level.ChunkHolder tickingChunkFuture
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public net.minecraft.server.level.ChunkHolder fullChunkFuture
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public net.minecraft.client.renderer.block.BlockRenderDispatcher modelRenderer
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public net.minecraft.client.renderer.block.ModelBlockRenderer$AmbientOcclusionFace
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public net.minecraft.server.level.ServerChunkCache$MainThreadExecutor
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public net.minecraft.client.renderer.LevelRenderer cullingFrustum
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public net.minecraft.world.entity.projectile.AbstractHurtingProjectile accelerationPower
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public net.minecraft.world.entity.projectile.Projectile Projectile(Lnet/minecraft/world/entity/EntityType;Lnet/minecraft/world/level/Level;)V
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public net.minecraft.server.level.ServerChunkCache$ChunkAndHolder
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public net.minecraft.server.level.ServerChunkCache$ChunkAndHolder <init>(Lnet/minecraft/world/level/chunk/LevelChunk;Lnet/minecraft/server/level/ChunkHolder;)V
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public-f net.minecraft.client.renderer.chunk.SectionRenderDispatcher bufferPool
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public-f net.minecraft.world.entity.ai.attributes.AttributeSupplier instances
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public net.minecraft.server.level.ServerPlayer findRespawnAndUseSpawnBlock(Lnet/minecraft/server/level/ServerLevel;Lnet/minecraft/core/BlockPos;FZZ)Ljava/util/Optional;
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public net.minecraft.client.renderer.chunk.SectionRenderDispatcher$RenderSection updateGlobalBlockEntities(Ljava/util/Collection;)V
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public net.minecraft.client.renderer.chunk.SectionRenderDispatcher$RenderSection setCompiled(Lnet/minecraft/client/renderer/chunk/SectionRenderDispatcher$CompiledSection;)V
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public net.minecraft.world.entity.Entity removalReason
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public net.minecraft.world.entity.Entity levelCallback
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public-f net.minecraft.world.entity.Entity getEyePosition(F)Lnet/minecraft/world/phys/Vec3;
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public-f net.minecraft.world.entity.Entity setRemoved(Lnet/minecraft/world/entity/Entity$RemovalReason;)V
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public net.minecraft.server.level.ChunkLevel ENTITY_TICKING_LEVEL
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public net.minecraft.server.level.ChunkLevel BLOCK_TICKING_LEVEL
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public net.minecraft.world.entity.decoration.HangingEntity calculateSupportBox()Lnet/minecraft/world/phys/AABB;
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public net.minecraft.world.entity.LivingEntity dismountVehicle(Lnet/minecraft/world/entity/Entity;)V
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public net.minecraft.world.level.lighting.LevelLightEngine skyEngine
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public net.minecraft.world.level.lighting.LevelLightEngine blockEngine
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public net.minecraft.server.level.ThreadedLevelLightEngine runUpdate()V
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public net.minecraft.server.level.ThreadedLevelLightEngine updateChunkStatus(Lnet/minecraft/world/level/ChunkPos;)V
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public net.minecraft.client.renderer.block.ModelBlockRenderer CACHE
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public net.minecraft.server.network.PlayerChunkSender sendChunk(Lnet/minecraft/server/network/ServerGamePacketListenerImpl;Lnet/minecraft/server/level/ServerLevel;Lnet/minecraft/world/level/chunk/LevelChunk;)V
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public net.minecraft.server.network.ServerCommonPacketListenerImpl connection
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public net.minecraft.client.multiplayer.ClientChunkCache$Storage
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public net.minecraft.network.Connection channel
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public net.minecraft.client.renderer.RenderStateShard name
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public net.minecraft.client.renderer.ShaderInstance samplerLocations
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public net.minecraft.world.level.entity.PersistentEntitySectionManager sectionStorage
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public net.minecraft.world.level.storage.DimensionDataStorage dataFolder
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public net.minecraft.client.renderer.GameRenderer getFov(Lnet/minecraft/client/Camera;FZ)D
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public-f net.minecraft.server.level.GenerationChunkHolder rescheduleChunkTask(Lnet/minecraft/server/level/ChunkMap;Lnet/minecraft/world/level/chunk/status/ChunkStatus;)V
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public net.minecraft.client.particle.Particle zo
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public net.minecraft.client.particle.Particle yo
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public net.minecraft.client.particle.Particle xo
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public net.minecraft.client.particle.Particle x
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public net.minecraft.client.particle.Particle y
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public net.minecraft.client.particle.Particle zd
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public net.minecraft.client.particle.Particle z
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public net.minecraft.client.particle.Particle yd
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public net.minecraft.client.particle.Particle xd
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public net.minecraft.world.level.ClipContext collisionContext
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public net.minecraft.world.level.ClipContext fluid
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public net.minecraft.world.level.ClipContext block
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public net.minecraft.server.level.ChunkMap$DistanceManager
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public net.minecraft.server.level.ServerPlayer$RespawnPosAngle
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public net.minecraft.server.level.ServerPlayer$RespawnPosAngle <init>(Lnet/minecraft/world/phys/Vec3;F)V
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public net.minecraft.server.level.ChunkMap unloadQueue
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public net.minecraft.server.level.ChunkMap toDrop
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public net.minecraft.server.level.ChunkMap updatingChunkMap
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public net.minecraft.server.level.ChunkMap visibleChunkMap
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public net.minecraft.server.level.ChunkMap modified
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public net.minecraft.server.level.ChunkMap chunkSaveCooldowns
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public net.minecraft.server.level.ChunkMap scheduleUnload(JLnet/minecraft/server/level/ChunkHolder;)V
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public net.minecraft.server.level.ChunkMap onFullChunkStatusChange(Lnet/minecraft/world/level/ChunkPos;Lnet/minecraft/server/level/FullChunkStatus;)V
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public net.minecraft.server.level.ChunkMap getChunks()Ljava/lang/Iterable;
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public net.minecraft.server.level.ChunkMap saveChunkIfNeeded(Lnet/minecraft/server/level/ChunkHolder;)Z
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public net.minecraft.server.level.ServerLevel entityManager
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+1
@@ -0,0 +1 @@
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dev.ryanhcode.sable.ActiveSableCompanion
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